Shield

Shield is a type of technique in Mario + Rabbids Kingdom Battle used by Rabbid Heroes. Shields block damage from movement and weapons, and most last a full turn, with the exception of Shield (1 hit). It has four variants: Shield (variant), Super Barrier, Bodyguard, and Shield (1 hit). Every Shield has a 2 turn cooldown when used by Heroes, but can be set to 1 turn with power orbs.

Shield (variant)
The Shield is a simple defensive technique used by Rabbid Peach that blocks 40% of weapon damage and 20% of movement damage by default. It can be upgraded to block a maximum of 80% of damage. It can also be upgraded to block 50% of body damage. It lasts from when it is used until the beginning of the next Hero turn.

Super Barrier
The Super Barrier is a defensive technique used by Rabbid Luigi that blocks 20% of both weapon and movement damage by default. It also makes Rabbid Luigi completely immune to all forms of Super Effects. Both upgradable aspects are upgraded the same way as those on Shield (variant). It lasts from when it is used until the beginning of the next Hero turn.

Bodyguard
Bodyguard is a defensive technique used by Rabbid Mario focused greatly on blocking movement based damage, like Dash. It starts with 0% weapon damage reduction, but can be upgraded to 30%. It also starts with 80% movement damage, but can be upgraded to 100%. It lasts from when it is used until the beginning of the next Hero turn.

Shield (1 hit)
Shield (1 hit) is a defensive technique used by Hoppers, Sandy, and Rabbid Yoshi. On the former two, it is called Shield (1 hit) and blocks all damage from a single hit. On the latter, it is called Outer Shell and blocks 80% of all damage from a single hit by default. This can be upgraded to 100%, weapon blockage and movement blockage upgrades being separate. Rabbid Yoshi can also gain the ability to block 2 hits instead of 1.