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Mario + Rabbids Kingdom Battle Wiki
117
pages
Explore
Main Page
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All Pages
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Heroes
Mario
Rabbid Peach
Rabbid Luigi
Luigi
Rabbid Mario
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Rabbid Yoshi
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Donkey Kong
Rabbid Peach
Rabbid Cranky
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Spawny
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Ancient Gardens
Ziggy
Hopper
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Sandy
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Shield
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{{Stub}} {{Technique |image = |type = Self-affecting |cooldown = 1-2 turns (depending on upgrades/enemy) |effect = Causes the affected Hero/Enemy take reduced damage for a turn, sometimes only for a number of hits. |usedby = [[Rabbid Peach]], [[Rabbid Luigi]], [[Rabbid Mario]], [[Rabbid Yoshi]], [[Hopper]], [[Sandy]], [[Megadragonbowser]] }} '''Shield''' is a type of technique used by [[:Category:Rabbid Heroes|Rabbid Heroes]], and certain enemies (primarily [[Hopper|Hoppers]]) in ''[[Mario + Rabbids Kingdom Battle]]''. Shields block damage from movement and weapons, and most last a full turn, with the exception of Shield (1 hit). It has four variants: Shield (variant), Super Barrier, Bodyguard, and Shield (1 hit). Every Shield has a 2 turn cooldown by default when used by [[:Category:Heroes|Heroes]], but this can be set to 1 turn through the [[Skill Tree]]. == Shield (variant) == <div style = "font-size:75%"> {| class="wikitable" align="right" !Upgrade !Cost |- |Weapon Parry #1 (+10%) |50 |- |Weapon Parry #2 (+10%) |60 |- |Weapon Parry #3 (+20%) |100 |- |Body Parry (+30%) |20 |} </div> The Shield is a simple defensive technique used by [[Rabbid Peach]] that blocks 40% of weapon damage and 20% of movement damage by default. It can be upgraded to block a maximum of 80% of damage. It can also be upgraded to block 50% of body damage. It lasts from when it is used until the beginning of the next Hero turn. In addition, it is used by the final boss [[Megadragonbowser]], granting 100% damage reduction. == Super Barrier == <div style = "font-size:75%"> {| class="wikitable" align="right" !Upgrade !Cost |- |Weapon Parry #1 (+10%) |30 |- |Weapon Parry #2 (+10%) |40 |- |Weapon Parry #3 (+20%) |70 |- |Body Parry (+30%) |20 |} </div> The Super Barrier is a defensive technique used by [[Rabbid Luigi]] that blocks 20% of both weapon and movement damage by default. It also makes Rabbid Luigi completely immune to all forms of [[Super Effects]]. Both upgradable aspects are upgraded the same way as those on Shield (variant). It lasts from when it is used until the beginning of the next Hero turn. == Bodyguard == <div style = "font-size:75%"> {| class="wikitable" align="right" !Upgrade !Cost |- |Weapon Parry (+30%) |50 |- |Body Parry #1 (+10%) |10 |- |Body Parry #2 (+10%) |20 |} </div> Bodyguard is a defensive technique used by [[Rabbid Mario]] focused greatly on blocking movement based damage, like [[Dash]]. It starts with 0% weapon damage reduction, but can be upgraded to 30%. It also starts with 80% movement damage, but can be upgraded to 100%. It lasts from when it is used until the beginning of the next Hero turn. == Shield (1 hit) == <div style = "font-size:75%"> {| class="wikitable" align="right" !Upgrade !Cost |- |Weapon Parry #1 (+10%) |60 |- |Weapon Parry #2 (+10%) |90 |- |Body Parry #1 (+10%) |10 |- |Body Parry #2 (+10%) |20 |- |Double Outer Shell (+1 hit) |100 |} </div> Shield (1 hit) is a defensive technique used by [[Hopper]]s, Sandy, and [[Rabbid Yoshi]]. On the former two, it is called Shield (1 hit) and blocks all damage from a single hit. On the latter, it is called Outer Shell and blocks 80% of all damage from a single hit by default. This can be upgraded to 100%, weapon blockage and movement blockage upgrades being separate. Rabbid Yoshi can also gain the ability to block 2 hits instead of 1. [[Category:Techniques]]
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